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10/01/2007, 12:20pm, EDT

Monday, October 1st

Adobe intros Flash Lite 3: possible for iPhone?

Adobe on Monday revealed Flash Lite 3, an important update to its animation suite for cellphones and other handhelds. The new version is the first to play back video in Adobe's own FLV video format and is the first mobile edition to support animations written in Flash 8, significantly widening the number of sites that devices can view properly. Performance has also improved by about 20 percent overall, the software developer says. Streaming video and progressive downloads also handle more elegantly than before.

Availability of version 3 will depend on carriers and handset makers, Adobe says. Officially, the software is due to support Microsoft's Windows Mobile, the Symbian Series 60 OS found on many Nokia phones, and Qualcomm's BREW platform for many non-smartphone devices. Media players and PDAs will also support the revised Flash Lite, Adobe says.

While the company has not commented on support, Flash Lite 3 may also be the first version of the portable media player that can be considered for Apple's iPhone, which was criticized upon its launch in June for not supporting the increasingly widespread amount of Flash content available on websites such as MySpace or YouTube. To date, Adobe has not said it was developing the plug-in for the iPhone but has also refrained from denying these claims outright.

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Great!
0
10/01, 12:50pm, EDT
It would be a huge boon to developers to have Flash included on the iPhone, as this is a much more robust platform than WEB 2 apps allow, though native apps would be the holy grail.
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Flash is a must
0
10/01, 1:28pm, EDT
I own an iphone, bought it 9 days ago. Great beta concept, improving all the time. However I am very worried that Apple will sit on Flash support. They should allow a 3rd party to port it. Apple is way too slow improving this amazing new platform.
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Is Flash a must?
0
10/01, 4:06pm, EDT
If Flash was really a must for you, you wouldn't have bought an iPhone, 'cause (and I am sure you know this already), the iPhone doesn't have your "must" have feature, and may not ever.
Mac Elite
Joined Mar 2000
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flash
0
10/01, 4:37pm, EDT
I didn't realize it until I went to the Apple store to play with the iPhone, but so many sites I visit utilize Flash. So I didn't get an iPhone because it just wasn't for me.
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Re: is flash a must
0
10/01, 6:41pm, EDT
If Flash was really a must for you, you wouldn't have bought an iPhone, 'cause (and I am sure you know this already), the iPhone doesn't have your "must" have feature, and may not ever.

Well, no one said that flash was a 'must' for them. But, besides that, I'm always amazed about how much people think everyone knows about a product like the iphone. Do you really think everyone who's interested in it knows it won't run flash? Esp. since Apple touts how it uses a 'real' browser? Most people consider Flash to be such a standard that they just assume it would be there, like it is on every computer they use. Rarely does one have to actually think about it, install it, etc.

Of course, one could argue that since the iPhone is based on OS X, and is a 'real' browser, one wouldn't need to use Flash lite, but could use flash.

And how long before we hear people (or Apple) complaining about Adobe not supporting the iPhone, rather than Apple not supporting Flash? I can hear it now "It's not apple's fault. Adobe owns flash and has to make the plug-in!"
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flash is proprietary
0
10/02, 7:41pm, EDT
I would expect to be able to browse the regular web with Internet Explorer on a Windows smart phone, but it has less features than the Windows version. And you think people are upset about not having Flash. Flash is proprietary and Apple doesn't own the code. It is reasonable to assume that Adobe hasn't put the time into the port. They don't seem interested in supporting many platforms, which if the source code were available it would be available real fast for.
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