NVIDIA launches PhysX SDK for Wii, PS3 consoles
updated 01:15 pm EDT, Thu March 19, 2009
NVIDIA PhysX Wii, PS3 SDK
NVIDIA announced on Thursday that it will provide its PhysX software development kit (SDK) for registered Nintendo Wii software developers. The announcement comes just two days after a similar release that has the graphics software and chipmaker also making an SDK available for Sony PlayStation 3 developers. Using NVIDIA's PhysX engine, developers can bring more realistic game environments to the game consoles, the company says, especially taking advantage of the PS3's powerful Cell processor that will allow for animating realistic persistent debris such as shattered glass and weapons ammunition, trees that bend in the wind and flowing water.
The NVIDIA PhysX software development kits for either gaming console consist of an API and physics engine, letting developers, animators, level designers, and artists author scalable physics in real time. It's expected the Wii's reduced processing power would result in a more limited still similar use of PhysX.
Registered developers can download the free binary PhysX SDK and use it on either console as of today.



