OpenGL 4.1 trumps DirectX 11 features, adds more

updated 01:00 pm EDT, Mon July 26, 2010

OpenGL 4.1 adds hooks for OpenCL and OpenGL ES


The Khronos Group today published the first specification for OpenGL 4.1 in what's considered a coup for desktop graphics. The standard catches up to DirectX 11 in visual features and overtakes it in integration with other standards: it can now sync graphics with OpenCL to take advantage of video hardware's general-purpose math features. Mobile app developers also now have full compatibility with OpenGL ES 2.0, theoretically letting a developer write an app for the iPhone or Android without having to change the visual effects when porting to a computer.

Software writers also get the option of loading a program in to process shader objects sooner, binding programs to specific stages, 64-bit component vertex shaders, and multiple viewports for rendering to a single surface, such as a polygon. Fragment shaders support stencil values, and WebGL acceleration should work more effectively.

Developers should have access to both the OpenGL 4.1 spec and test NVIDIA drivers this week, but finished drivers for end users will come later. Support should eventually reach multiple platforms, though updates on the Mac will depend on Apple cooperating with graphics chipset designers.


By Electronista Staff

toggle

Previous Comments

  1. LenE

    Fresh-Faced Recruit

    Joined: May 2004

    +1

    4.1!!!!!

    Has any platform fully implemented 3.0 yet?

    -- Len


Login Here

Not a member of the MacNN forums? Register now for free.

 
close
Photo
toggle

Network Headlines

toggle

Most Popular

10 Most Read

Recent Reviews

Logitech Cube

The world of mice could often be described charitably as stagnant: it's an endless sea of ergonomic shapes that assume you're sitting ...

NewerTech and Targus USB Hubs For Gifts

A useful holiday present to resolve an ongoing frustration is a multi-port hub. Whether as a stocking stuffer, Chanukah present, or an ...

X-Rite ColorMunki Photo

Color calibration is the art of tweaking your monitor so that the colors represented on screen better match real life and your printer ...

toggle

Most Commented

10 Most Discussed

 
toggle

Popular News