Exclusive Deal While supplies last, save 40% off over 40 iPhone 5 and iPhone 4/4S cases and chargers as well as Samsung S III cases at Kensington.com. Use coupon code 'SAVE40%' at checkout to receive this exclusive discount.      

Researchers: 3D video causes fatigue, eye strain

updated 07:20 pm EDT, Fri July 22, 2011

 

Study funded by Samsung


Research partially funded by Samsung has found that 3D video causes more eye strain and fatigue than content displayed in 2D. Participants in the study, which was conducted by researchers from the University of California-Berkeley and published in Journal of Vision, were asked to gauge eye fatigue, pain in the back or neck, and vision clarity.

The researchers displayed 3D and 2D video from several viewing distances, while the 3D content was presented with different focal points and vergence distances. Changing the vergence distances effectively placed the 3D effect in front of or behind the screen.

Videos displayed in 3D generally led to more eye strain, fatigue, and less clarity, however the research showed higher levels of discomfort when distant screens displayed 3D images with vergence points behind the screen. Users also reported more problems when closer screens display 3D imagery with vergence points in front of the screen.

Some companies have pushed for changes to 3D recording, though the focus has been aimed at improving the entertainment experience rather than reducing eye strain and fatigue. Avatar director James Cameron has criticized current techniques, arguing the industry must adopt higher frame rates to enhance 3D movies.

Nintendo late last year issued a warning on its website, noting the potential dangers for children using the 3D mode on the company's 3DS handheld. Children under six were cautioned against using 3D, as the artificial presentation, which presents varying depth on a static focal plane, may be detrimental to vision development.

The relationship between viewing distance and vergence points presents yet another challenge for the industry, as films designed to reduce strain in theaters may cause more fatigue when the title is viewed from a TV in a home. [via Ars Technica]


By Electronista Staff

Post tools:

TAGS :  

industry, 3D, Samsung
toggle

Previous Comments

  1. facebook_Bob

    Via Facebook

    Joined: Sep 2011

    0

    Bob

    Well I'm not surprised, but I'm also wondering if it has anything to do with the fact that these people were not used to watching 3D movies and therefore were moving their heads and necks excessively. That may have given rise to the eye strain! I wonder if these studies were just a one time test or if the participants were given a chance to get used to a 3D environment. I also saw an interesting article that said better 3D quality can reduce this eye strain http://3dradar.techradar.com/3d-tech/depth-how-better-content-can-beat-3d-eye-strain-08-08-2011


  1. Bobfozz

    Fresh-Faced Recruit

    Joined: Jul 2008

    0

    I'm probably the only one who

    didn't care that much for Avatar. The 3D wasn't that big of a deal, and the story was basically a "racial" cowboys and Indians type of thing. Give me the Lone Ranger and Tonto.


Login Here

Not a member of the MacNN forums? Register now for free.

 
close
Photo
toggle

Network Headlines

toggle

Most Popular

Sponsor

Recent Reviews

MaxUpgrades MaxConnect for 2006-2008 Mac Pro

Nobody outside of Cupertino's privileged bunch knows the future of the Mac Pro line for sure. Despite Apple's reluctance to tell us wh ...

Brother HL-3170CDW LED Printer

We've mentioned before that we are far from a paperless society. For now, at least, there are tasks that require a piece of paper for ...

HTC One

It is hard to overstate just how critically important the HTC One is to the Taiwanese company’s fortunes. Despite its alarming decline ...

Sponsor

 
toggle

Popular News