updated 02:33 pm EDT, Sat June 14, 2014
Service touts security, speed, low bandwidth requirements
Troubled cloud computing company OnLive has announced CloudLift Enterprise, a new cloud-based Platform-as-a-Service (PaaS). The OnLive CloudLift Enterprise service offers businesses the ability to stream latency-sensitive graphics-intensive applications -- such as high-definition interactive demos, simulations and 3D programs -- from the cloud to virtually any device with little, if any, lag.
OnLive CloudLift Enterprise securely streams applications from either a private on-premises data center, or OnLive's fully-managed hosted cloud, to the full range of users' devices. The applications and data reside in the secure data center, and only graphic data is streamed to end users' devices, protecting applications and data from piracy and malicious use.
OnLive's platform constantly monitors changing network conditions, including throughput, latency and packet loss, and automatically adapts the pixel stream to provide a consistent and stable video and audio stream to end users. The company claims that network bandwidths as low as 2Mbps will still deliver the required user experience.
The company also offers data and analytics about network conditions, end-point devices, network connections, data transmission, and usage. This information is available in a real-time web interface for customer service and network optimization needs.
OnLive CloudLift Enterprise is being launched in the US and Western Europe, and supports multiple client platforms, including Windows, iOS, Android and Mac. Pricing is not yet available.