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Doom 4 details unveiled during QuakeCon, revealed as series reboot

updated 03:28 pm EDT, Sun July 20, 2014

Title changed to reflect reboot, but updates some classic shooter elements

Late last week at QuakeCon in Dallas, id Software gave attendees an exclusive reveal of the new Doom game from the company. Doom 4 has witnessed turmoil in its production, since ZeniMax-owned Bethesda Softworks acquired id Software in 2009. However, the company finally showed off gameplay footage at QuakeCon, after promising information on the title since 2010.

The most notable piece of information to come out of the reveal was that Doom 4 isn't a sequel in the series, but is a reboot instead. The game is simply referred to as Doom again, lending support to the reference to "the Doom beta" in pre-orders of Wolfenstein: The New Order.

According to information from PC Gamer, Executive Producer Marty Stratton said that the game would be using the id Tech 6 engine. The previous engine, id Tech 5, was used for id Software's last game Rage, as well as Wolfenstein: The New Order from MachineGames. New information on the engine was not covered, including how the development was affected by the departure of John Carmack from the company.

Doom will take place on a Union Aerospace Corporate base on Mars as a demonic invasion kicks off. Rather than having a limited approach to weapons, using an unlimited shield model and forcing cover mechanics like many modern shooters, the game allows players to carry a full arsenal on them accessed through a radial menu.

The game is said to bring back some of the familiar feeling of the original game, according to Stratton. Doom will focus on fast paced action, retaining a focus in strafing and health management while facing waves of oncoming demons. New vertical elements are brought to the game with double-jumps and jetpacks. Players can also climb large crates and gaps to access areas or otherwise run away.

Another new addition to Doom is a focus on hand-to-hand fighting with finishing moves. When an enemy is low on health, they will flash and highlight to indicate a player can activate a move. The finishing moves add a gruesome element to the game, more so than some of the disturbing scenes from Doom 3. In some cases, players will be encouraged to progress through the parts of the game using features like biometric scanners.

While QuakeCon was live streamed from the convention, the stream was interrupted for the Doom reveal. Bethesda Vice President of Public Relations and Marketing told PC Gamer that it was cut out because the game isn't in a state for a "formal announcement." Showing off the game appears to be a move to crush doubts about the game and the company, which has put off any real news of the game for years.

"I really wanted to put something out there that, in a strong way, said, 'id is working on something that we think is really cool,'" said Hines.



By Electronista Staff
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