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<title>Unity makes mobile game development tools free for small developers</title>
<link>http://www.electronista.com/articles/13/05/21/company.does.away.with.800.base.cost/</link>
<description>&#60;img align='left' src='http://photos.macnn.com/article_images/article_thumbnail/1369191285_unitymobile.jpg' border='0' width='176' height='120' /><![CDATA[Unity has announced that its mobile game development tools are now free to use for smaller developers.  The Unity platform is popular amongst iOS and Android developers, but its creator previously charged $800 to publish a game to the App Store or Google Play.  Under the new rules, that barrier has been lifted....]]></description>
<guid>http://www.electronista.com/articles/13/05/21/company.does.away.with.800.base.cost/</guid>
<pubDate>Wed, 22 May 2013 02:51:00 GMT</pubDate>
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<title>Adobe Flash 11.2, AIR 3.2 with 'premium' features, 3D boosts</title>
<link>http://www.electronista.com/articles/12/03/28/adobe.flash.and.air.udpate.with.3d.focus/</link>
<description>&#60;img align='left' src='http://photos.macnn.com/news/1203/adobeair32.jpg' border='0' width='176' height='120' /><![CDATA[Adobe updated Flash and its offline parallel AIR with a heavy emphasis on gaming, but also with new payment rules.  Flash 11.2 on the desktop will now have "premium features" to both get hardware-boosted graphics along with domain memory, but these won't be automatically free, Adobe said.  Starting August 1, any Flash app that uses these "console quality" features and earns over $50,000 in app rev...]]></description>
<guid>http://www.electronista.com/articles/12/03/28/adobe.flash.and.air.udpate.with.3d.focus/</guid>
<pubDate>Wed, 28 Mar 2012 15:55:00 GMT</pubDate>
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<title>Google Chrome Native Client gets top-tier games, support</title>
<link>http://www.electronista.com/articles/11/12/09/native.client.gets.more.support.higher.end.games/</link>
<description>&#60;img align='left' src='http://photos.macnn.com/news/1112/bastionin.jpg' border='0' width='176' height='120' /><![CDATA[Google Chrome's Native Client has received added functionalities in the form of new programming interfaces and better JavaScript support. It now supports hardware-acclerated 3D graphics from OpenGL ES 2.0, mouse locking, full-screen modes, and more. There are enough changes that games such as Supergiant's Bastion can now run in Native Client....]]></description>
<guid>http://www.electronista.com/articles/11/12/09/native.client.gets.more.support.higher.end.games/</guid>
<pubDate>Fri, 09 Dec 2011 21:45:00 GMT</pubDate>
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<title>Unity teams with Micron to replace NAND flash memory</title>
<link>http://www.electronista.com/articles/11/01/20/micro.unity.agree.on.two.year.deal.on.cmox.tech/</link>
<description>&#60;img align='left' src='http://photos.macnn.com/news/1101/cmoxin.jpg' border='0' width='176' height='120' /><![CDATA[Semiconductor maker Unity on Thursday announced it has partnered with Micron Technology to continue work on CMOx solid state memory. Unity hopes the new type of memory will replace current NAND memory. Unity has been developing CMOx for the past eight years and promises to allow scaling past the limits of flash....]]></description>
<guid>http://www.electronista.com/articles/11/01/20/micro.unity.agree.on.two.year.deal.on.cmox.tech/</guid>
<pubDate>Thu, 20 Jan 2011 20:40:00 GMT</pubDate>
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