Financial issues cause around 100 employees to walk out, file grievances
The bad news keeps coming for Crysis developer Crytek, as around 100 employees of the company's UK studio walked out last week. Reports surfaced in the middle of June that alleged that the company was in bad shape financially, as it struggled to pay employees on time and saw several projects shuttered because of disputes.
Complete, royalty free engine available through platform for monthly fee
In March, Crytek announced that it would be introducing the CryEngine as an engine as a service for developers seeking out the game engine. For a price of $10 a month, developers could pay for a subscription to the engine, rather than be faced with high upfront costs or royalties on games sold. This week Crytek put the subscription model live, using Steam as its platform.
Price undercuts recent announcement for Unreal Engine 4 from Epic Games
Not to be outdone by Epic Games, game developer Crytek has announced a new pricing plan for its CryEngine called an "Engine -as-a-Service" (EaaS) program for developers. The program consists of a $10 license fee per month that is royalty-free. This undercuts Epic Game's recent announcement that it would price its Unreal Engine 4 at $19 per month, with a five percent royalty on gross revenues.
Crytek hints Xbox 360 sequel by E3 2012
Microsoft might give the Wii U little room to breathe if a rumor Tuesday is accurate. An unnamed executive Crysis developer Crytek expected Microsoft to unveil a third-generation Xbox within the next 12 months, possibly opening the door to a showing at E3 2012 next June. The game developer's UK division, formerly known as Free Radical, was said by VideoGamer to be building TimeSplitters 4 to take advantage of the new hardware.
Crytek hiring for iPad and iPhone games
Crytek revealed its plans to get into iOS gaming this week with a listing for an iPad and iPhone game developer. The Crysis and Far Cry team is looking for a veteran for its Frankfurt office that would take control of nearly all of the process. Few clues exist in the code as to the project, but the aim would be to produce "high performance" code and ideally have experience with OpenGL ES, pointing to a full 3D game in the works.