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Khronos Group releases new OpenGL, seeks future OpenGL participation

08/11, 5:32pm

OpenGL 4.5 released, group asks for participation in Next Generation OpenGL Initiative

The Khronos Group make a number of announcements regarding OpenGL today at SIGgraph 2014. On top of a number of industry implementations of OpenGL ES 3.1, the group announced the release of OpenGL 4.5. Khronos also unveiled a new project called the Next Generation OpenGL Initiation, in turn asking for participation in the project to help "define a future standard for high-efficiency access to graphics and computing on modern GPUs."

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Briefly: Khronos OpenGL ES 3.1, Microsoft updates remote desktop apps

03/17, 11:59pm

Royalty-free 3D graphics API adds 3D features and integrated GPU computing

Khronos Group has announced the release of the OpenGL ES 3.1 specification, offering significant functionality enhancements to the royalty-free 3D graphics mobile device API. OpenGL ES 3.1 includes computing shaders written in GLSL ES shading languages, and can share data with the graphics pipeline. Applications can program the vertex and fragment shader stages of the GPU independently, and can mix-and-match vertex and fragment programs without an explicit linking step. Other additions to the latest OpenGL ES include enhanced texturing functionality, shading language improvements, and optional extensions. OpenGL ES 3.1 includes backward compatibility with version 2.0 and 3.0.

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Microsoft refuses to use WebGL, claims it's 'harmful'

06/16, 5:00pm

Rebuffs API used in Chrome, FireFox and Safari

Microsoft, through its TechNet Security Research & Defense blog claims that WebGL, the open 3D graphics API, is flawed. Microsoft believes that these flaws present significant security vulnerabilities. Consequently, Microsoft could not incorporate WebGL into any of its products.

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StreamInput to universalize touch, Kinect-like cameras

04/12, 3:40pm

Khronos fashions StreamInput standard for touch

Khronos today established a standard that would provide a common platform for touch and motion controls. StreamInput would be a royalty-free programming interface for not just touchscreens but haptic (vibration) feedback, motion sensors like the PlayStation Move or Wii remotes, and even depth camera systems like Microsoft's Kinect. Augmented reality apps, games, and others with advanced controls could keep every device in sync and use extensions to easily add new methods as they come about.

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WebGL spec goes 1.0, WebCL coming

03/03, 12:50pm

WebGL spec final with Apple, Google, Mozilla, more

The Khronos Group used the second day of the Game Developer Conference to post the finished, 1.0 spec for the WebGL standard. Its language brings OpenGL ES 2.0 visuals to browsers that can recognize WebGL in HTML5 and JavaScript. A suitably equipped browser can play real, 3D games with pixel shaders and other more modern visuals without having to use a plugin, even on phones and tablets.

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OpenGL 4.1 trumps DirectX 11 features, adds more

07/26, 1:00pm

OpenGL 4.1 adds hooks for OpenCL and OpenGL ES

The Khronos Group today published the first specification for OpenGL 4.1 in what's considered a coup for desktop graphics. The standard catches up to DirectX 11 in visual features and overtakes it in integration with other standards: it can now sync graphics with OpenCL to take advantage of video hardware's general-purpose math features. Mobile app developers also now have full compatibility with OpenGL ES 2.0, theoretically letting a developer write an app for the iPhone or Android without having to change the visual effects when porting to a computer.

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OpenCL 1.1 brings OpenGL tie-ins, multi-device support

06/14, 1:10pm

OpenCL 1.1 promises speedups

Standards body Khronos Group today rolled out OpenCL 1.1, a new version of the universal general-purpose computing format. It chiefly adds better integration with other devices: OpenCL events can be linked to those in OpenGL to have more math and graphics events start at the same time. Commands can also come from multiple destinations, and memory buffers can be spread across more than one device.

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OpenGL 4 specs bring OpenCL hooks, new effects

03/11, 11:20am

Khronos says OpenGL deteails set

The Khronos Group today outlined the official feature set for OpenGL 4.0. The new graphics standard is the first major update since the launch of OpenCL and better exploits general computing features. It can draw the output of an OpenCL calculation without having to invoke the main processor and potentially frees up the processor even more when video or a similar task is already being offloaded to the graphics core.

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WebGL 3D standard gets draft spec

12/10, 6:20pm

Khronos details in-browser OpenGL tech

The Khronos Group today published the draft specification for WebGL, its universal standard for accelerated 3D graphics inside web browsers. The initial format takes advantage of HTML5's canvas support to draw OpenGL ES 2.0-level graphics without having to use a plugin. Besides simplifying the use of modern 3D hardware, it lets 3D interact more closely with web pages themselves and supports tasks like scripting to automate events or even test graphics before they're put into finished code.

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WebGL brings 3D graphics to browsers without using plug-ins

09/14, 4:25pm

Khronos Group preparing new standard for 2010

Developers working with Khronos Group are currently testing a new standard, WebGL, that aims to bring hardware-accelerated 3D graphics to a wide range of browsers without requiring a dedicated plug-in. The system is based on the Canvas element within HTML5, but adds the ability for OpenGL functionality to be accessible using JavaScript.

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Khronos releases OpenGL 3.2 spec

08/04, 3:45pm

Khronos outs OpenGL 3.2

At the SIGGRAPH show that kicked off on Tuesday in New Orleans, the Khronos Group announced the release of its latest OpenGL graphics standard, OpenGL 3.2 (PDF). This update, the third major one in the last year, improves performance, quality, accelerated geometry processing and greater flexibility in dealing with 3D applications. Open GL 3.1 was released in March.

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Google's O3D promises multi-platform web 3D

04/21, 3:35pm

Google O3D

Google this afternoon took the covers from an early version of O3D, a new standard for controllable 3D on the web. The format is intended to be a truly browser- and OS-independent format that supports truly modern 3D graphics and which runs well when interacting with the modern web. It takes advantage of the shader (visual programming) effects of current graphics chipsets to produce visuals such as rippling water, reflections and fire, all while properly supporting JavaScript for elements such as real-time changes to the 3D world.

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Apple-proposed OpenCL 1.0 ratified for GPU computing

12/08, 11:40pm

OpenCL 1.0 ratified

Heralding the era of GPU-enhanced computing, the Khronos Group on Monday evening announced the ratification and public release of the Apple-proposed OpenCL 1.0 specification, the open, royalty-free standard for cross-platform, parallel programming in PCs. The OpenCL spec, proposed by Apple under six months ago, is designed to improve performance of software applications (ranging from gaming to scientific and medical software) and is supported by vendors such as Activision, Blizzard, AMD, Apple, ARM, Broadcom, Electronic Arts, IBM, Intel, Nokia, NVIDIA, and Samsung. The OpenCL standard was completed in nearly six months time by the working group in order to be ready for the release of Mac OS X Snow Leopard, the next version Apple's operating system that is expected to ship early next year.

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OpenGL 3.0 brings 32-bit depth, OpenCL hook

08/13, 8:40am

OpenGL 3 Features

Standards backer Khronos Group has published the specifications for OpenGL 3.0, the next major revision to the universal graphics programming format. The new version focuses on high dynamic range (HDR) images and now includes support for 32-bit, floating point data both for depth and rendering buffers as well as for textures. The advance allows for more precise color and also permits more accurate calculation for visual effects.

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