Atlantis Productions announces upcoming wildlife documentary to be created for Oculus Rift headset
Atlantic Productions has announced its plan to create wildlife programming for virtual reality headset, Oculus Rift. Sir David Attenborough is said to be fronting the production, entitled Conquest of the Skies. Currently filming in Borneo, Conquest of the Skies could potentially be the first major wildlife production made available for the new tech gear, offering a 360-degree visual experience. Atlantic has already created natural history productions through its Sky 3D joint venture firm Colossus Productions, with the upcoming project for use with Oculus Rift being treated as an opportunity for pursuing a new film medium.
Coding legend feels VR is ultimately 'The Final Platform'
The driving force behind game developer and distributor Valve's virtual reality effort has left the company. Michael Abrash has taken a job at post-Facebook acquisition Oculus, as chief scientist. In a post announcing the shift (and defending the acquisition), Abrash claims that "Facebook's acquisition of Oculus means that VR is going to happen in all its glory."
Purchase by Facebook follows 75,000 Oculus Rift orders
Facebook has announced it will be acquiring Oculus VR, makers of the Oculus Rift virtual reality headset. The agreement, worth approximately $2 billion, is split down between $400 million in cash and 23.1 million shares of Facebook common stock currently worth $1.6 billion, with an extra $300 million cash and stock earn-out on top for achieving certain milestones.
Blurring reduced, resolution increased in updated Oculus Rift VR headset
Oculus VR has revealed the latest iteration of its Oculus Rift developer kit at the Game Developers Conference, and is now accepting pre-orders for the upgraded virtual reality headset. Development Kit 2 (DK2) is based on the updated Crystal Cove prototype the company demonstrated at CES in January, and introduces a number of new features for developers to take advantage of.
ITA to promote VR and to collaborate on Virtual Reality technologies
A collective of companies working on virtual reality technologies is rebranding itself in time for the Game Developers Conference. The Stereoscopic 3D Gaming Alliance is now calling itself the Immersive Technology Alliance (ITA) and will continue to "foster a vibrant and diverse industry that content makers can support on a wide scale."
Extra capital to finalize design, start production of Oculus Rift
Oculus VR has raised another $75 million in funding, in order to bring the Oculus Rift virtual reality headset to consumers. The extra funding, following an earlier $16 million round in June and the original $2.4 million raised through its Kickstarter campaign, will be used to finalize the design of the consumer version, as well as to help it finally enter production.
Video game legend turns focus to headset gaming
John Carmack, creator of the Doom video game, has left id Gaming, a company he helped found, in order to focus on developing the Oculus Rift gaming headset. Carmack works as the Chief Technology Officer for Oculus, and departing id will allow the gaming legend to put more effort to into the immersive game devices. The Oculus project made a splash last year when its Kickstarter campaign pulled in more than $2.4 million, far surpassing its original goal of $250,000.
Carmack will still hold his position at id Software while CTO
Gaming legend John Carmack, best known for his work with Id Software, is officially joining the Oculus Rift virtual reality headset team as its new Chief Technology Officer. In a release announcing the hire, Carmack is praised by the company as one of the "very few people in the world" that can contribute to the Oculus Rift and the future of virtual reality.
Cost of virtual reality headset could be offset by games, content
The CEO of Oculus hopes to offer its virtual reality headset to customers in the future as close to free as possible. Brendan Iribe suggests that the Kickstarter-backed Oculus Rift could end up being given to users at no charge in the distant future, with the possibility of games on the device eventually subsidizing the cost of the headset itself.
Oculus VR parent company to use funds for commercialization of device
Oculus VR, Inc., a virtual-reality headset manufacturer, today announced that it has closed a deal for $16 million in funding. The round was co-led by Spark Capital and Matrix Partners. Santo Politi, Spark founder and general partner; and Antonio Rodriguez, entrepreneur and general partner at Matrix, have joined the company's board of directors. The funds will be used to accelerate the development of virtual reality hardware, software and services, ultimately creating commercially-available virtual reality platforms.
Kickstarter headset simple to disassemble, replace parts
The Oculus Rift virtual reality headset is reportedly easy to fix, after a recent teardown. The score of 9 out of 10 from iFixit, though preliminary due to being a beta product designed for developers and not an item designed for end-users, with the speedy 10-minute teardown and relatively simple construction marred by cables kept together by tape and two "annoying" foam adhesive pads holding the LCD screen in place.
Virtual reality display endorsed by gaming luminaries
A Kickstarter drive for the Oculus Rift virtual reality headset reached its $250,000 goal within hours of starting. The headset, endorsed by gaming legends John Carmack and Cliff Bleszinski, boasts a 110 degree diagonal and 90 degree horizontal field of view, a resolution of 1280x800 split into 640x800 per eye, and 6 degrees of freedom with a claimed "ultra-low" latency, a problem that has plagued VR systems in the past.