05/21, 10:51pm
Company does away with $800 base cost
Unity has announced that its mobile game development tools are now free to use for smaller developers. The Unity platform is popular amongst iOS and Android developers, but its creator previously charged $800 to publish a game to the App Store or Google Play. Under the new rules, that barrier has been lifted.
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03/28, 11:55am
Adobe Flash and AIR udpate with 3D focus
Adobe updated Flash and its offline parallel AIR with a heavy emphasis on gaming, but also with new payment rules. Flash 11.2 on the desktop will now have "premium features" to both get hardware-boosted graphics along with domain memory, but these won't be automatically free, Adobe said. Starting August 1, any Flash app that uses these "console quality" features and earns over $50,000 in app revenues will have to pay a royalty to Adobe.
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12/09, 4:45pm
Native Client gets more support, higher-end games
Google Chrome's Native Client has received added functionalities in the form of new programming interfaces and better JavaScript support. It now supports hardware-acclerated 3D graphics from OpenGL ES 2.0, mouse locking, full-screen modes, and more. There are enough changes that games such as Supergiant's Bastion can now run in Native Client.
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01/20, 3:40pm
Micro, Unity agree on two-year deal on CMOx tech
Semiconductor maker Unity on Thursday announced it has partnered with Micron Technology to continue work on CMOx solid state memory. Unity hopes the new type of memory will replace current NAND memory. Unity has been developing CMOx for the past eight years and promises to allow scaling past the limits of flash.
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