Hardware specifications are set, improvements will be coming to CD1 model
During GamesCom, Oculus VR founder Palmer Luckey and Vice President of Products Nate Mitchell spoke to Eurogamer, giving some clues on the future of the virtual reality (VR) headset. While neither party had anything to say about a potential release date, new information was given on the price and improvements of the consumer version of the Oculus Rift.
Company credits need for innovation in technology for some recent products
At Penny Arcade Expo (PAX) in Seattle this weekend, Intel took to the stage during the "Future of PC Gaming" panel to outline some of the ways that the company is bolstering its support of PC gaming. During the panel, Vice President and General Manager of Desktop Lisa Graff outlined some of the changes the company has made with gamers in mind, as well as where future technology will drive the market.
Gear VR photo shows Oculus Rift-inspired design of Samsung headset
A photograph of Samsung's upcoming virtual reality headset has leaked. The image of the headset, codenamed "Project Moonlight" but appearing in a previous leak under the "Gear VR" name, appears to depict a device which combines aspects of the Oculus Rift design with that of Google Cardboard, into a VR headset which reuses an existing smartphone.
Software confirms Gear VR modular design, installs three apps for use including manager
On top of getting their hands on a render photo and a name for Samsung's upcoming virtual reality (VR) device earlier this month, Sammobile was able to spend some time with an early version of the software responsible for controlling the Gear VR. Called Gear VR Manager, the software shows off some of the basic usage features of the headset, along with the setup.
Controllers track hand and body movements, could upset other device developers
Oculus VR, the company behind the Oculus Rift headset, is reportedly developing its own motion controllers to accompany the virtual reality (VR) headset. CNet reports that people familiar with situation indicate Oculus is creating a controller in-house that would track hand and body movements for a more immersive VR experience.
Google Cardboard offers an incredibly good VR experience
One of the highlights of the Google I/O developer event for 2014 was the debut of the experimental Google Cardboard project. With the dawn of mass market virtual reality finally upon us thanks to the arrival of the Oculus Rift (at least in early beta hardware form), Google Cardboard seems decidedly low-tech by comparison. Seemingly a little odd at first, the Cardboard premise is a simple one: bring a virtual reality experience to an even wide audience, on the cheap, to anyone who owns a relatively recent Android smartphone. Made from its namesake cardboard, could it possibly be any good?
Oculus Rift intended for developers, not for resale at a profit
The Oculus Rift has managed to achieve over 100,000 developer kit sales, but not without some issues. The Facebook-owned company, Oculus VR, has been forced to suspend sales of the virtual reality headset to Chinese customers, with many orders to the country canceled under the suspicion that Oculus Rift headsets are being resold at a profit, instead of being used by developers as the company intended.
Samsung VR headset said to use smartphone for display
Samsung will be reportedly collaborating with Oculus VR on its own virtual reality headset. The Facebook-owned start-up is said to be aiding Samsung in creating software for the device, as well as providing early access to its mobile software development kit, in exchange to access for next-generation OLED panels it requires for its own device, the Oculus Rift.
Report claims VR headset will run off next-generation Samsung mobile devices
Samsung is planning to enter the virtual reality market, by producing its own headset, according to reports. The electronics giant is hoping to take on the Facebook-owned Oculus Rift headset and Sony's Project Morpheus, with the company hoping to beat both to the market by launching its head-mounted display before the end of this year.
Ticket blaster experience gets VR upgrade as company looks at new technologies
Cutting-edge virtual reality may not be something that comes to mind when someone thinks about children's restaurant chain Chuck E. Cheese, but it soon might be. The popular birthday hub is teaming up with Reel FX and Oculus VR to bring a new gaming experience to its patrons. An old favorite, the Ticket Blaster, will get a new look for kids that are taking part in birthday parties with the "Chuck E. Cheese's Virtual Ticket Blaster Experience."
Blurring reduced, resolution increased in updated Oculus Rift VR headset
Oculus VR has revealed the latest iteration of its Oculus Rift developer kit at the Game Developers Conference, and is now accepting pre-orders for the upgraded virtual reality headset. Development Kit 2 (DK2) is based on the updated Crystal Cove prototype the company demonstrated at CES in January, and introduces a number of new features for developers to take advantage of.
ITA to promote VR and to collaborate on Virtual Reality technologies
A collective of companies working on virtual reality technologies is rebranding itself in time for the Game Developers Conference. The Stereoscopic 3D Gaming Alliance is now calling itself the Immersive Technology Alliance (ITA) and will continue to "foster a vibrant and diverse industry that content makers can support on a wide scale."
First Sony VR headset claimed to beat first iteration of Oculus Rift
Sony could be preparing to reveal its own virtual reality headset at the Game Developer's Conference next week, according to a rumor. According to "developers familiar" with the device, the initial version of the headset will be shown to developers alongside a demo from a first-party studio, with the reception of the device potentially dictating if Sony will proceed to a public release.
Oculus gives no timeline as it searches for sources
Virtual reality headset manufacturer Oculus announced on February 19 that they were forced to halt production on further developer kits, as components needed to make the Rift are no longer being manufactured. An undisclosed number of units are still available, but further unit production will have to wait until the necessary components can be re-sourced.